Friday, October 10, 2025

Fakemon Friday: Larvurp, the Grub Pokémon

Imagine the trials and tribulations to get this post live, particularly because I almost lost all of its data in my previous computer malfunction, but I could retrieve the WIPs and finished. You may remember this from Bluesky, as these entered Justahusk's contest, but I did subtle changes and did more art of them to fit all I do for the other sprites I've posted here, so without further ado, let's see them:


This line was a concept I had a couple of years ago that got its own previous version which got refined into this. I wanted a line based on the process of creating thread and then fabrics, with the base materials being produced, then processed and finally turned into the final product. Adding the visual evolution in colours to pastels to full saturated RGB also helped strengthen it.

I don't think this would be any kind of end game line, in fact, I think it would be suited to the early bug role, though I'm not creating a full region at this point, so there's a big possibility of something else suiting the role better, or maybe another line complementary to this and having two of them.

The rendering of these was interesting, as I noticed my previous art relied too much on dithering, and I've broken a bit of that trend using it purposefully to give a fuzzy texture when I feel it's appropiate. Part of improving is identifying problems and finding solutions to them, and I absolutely feel like that's something that is working. I don't really know if I want to revisit many of the old concepts I had, but I am unsure of how many are saved in the computer move. Also, maybe that would be getting a bit too comfortable and many of those old ones weren't even interesting, concept-wise.

Also animation-wise I feel like I am getting somewhere. It's probably the most different from the original reference I'm doing, as Pokémon just edited the sprite parts instead creating artifacts that in my opinion don't look that appealing. At least I want to be proud that my frames are hand crafted so if a pixel is poorly placed, it's my fault. 

Realistically, the only thing I have left to touch on is the power of exaggeration, specifically in Moxtyle. The previous iteration on Bluesky saw a Moxtyle that looks very similar but more balanced. Making the thread abdomen more slender helps a lot give it a more defined and interesting silhouette with barely a couple of pixels of difference. This is something I have to explore more and more in my work to make it stand out, too.

And now, probably the part you wanted to reach, where I shut up and show the goodies, because teasing for the next fakemon post would be irresponsible, I don't know myself:













 

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